Friday, February 5, 2010

Pushing Forward

Not sure what you guys are getting up to this year but I am looking at starting my studies at ECU. I'd very much like to keep on working on this project though, it feels like it's been on the backburner for way too long.

I have to agree with everything you said, Scott, and the one reason I didn't just make a comment on your post is so that this was a bit more obvious and out there. I lost a few of my design files for BIT when I upgraded to Windows 7, but I should be able to finish the design document and start working on some other stuff for the game some time soon.

I think that it would be a good idea for us to get in contact with somebody at Central TAFE or the Universities we're going to about the possibility of us getting into labs after hours or over weekends to basically just meet up, see where we are all at, throw some of our stuff together. Unless we're in constant contact online, I'm not sure how well this will go. Even if we only meet up on a monthly basis. (EDIT: Also because I have the iPod Touch that we'd likely be testing on, unless you guys have one.)

A good place to start would probably be setting ourselves out a timeline.

Monday, January 25, 2010

February

Ok,
so over January I've been on holiday, I went away to New Zealand for about a month and have basically been on hiatus until February, but as it stands I keep dreaming about the game so I'm gonna right a summary of Ideas and Jobs that I'm gonna do.

Ok, so February, I was remembering that running flash game (Canabalt) you were playing Matt and how they turned into a iPhone game a few months later and I was thinking that it would be a good idea to make a flash version of the game for a small website (that we would create) and ontop of that we can also spread it around flash game websites (blacksheep.com, addicitinggames.com etc etc...)

I was going to re-re-do the RedRoundRunner character as I think i could probably take it further (if laziness alllows) and thinking of making the "bits" into a 3D cube and making 2D sprites out of a rotating render.
I'll start concepting two or three new enemies for the 16-bit level, and also mocking up designs for a one or two page website for Bit, feel free to also help out on the website idea Curtis as your the experienced web programmer and Matt as your the design savvy one.

Question: Are we gonna make a level after 16 bit where its like space agents in space with 2d sprites in a 3D world or did I dream this conversation?

final thought, we should set a date for which we wanna release the iPhone game and make it soonish like April-May, Based on other Perth designers experiences the actual releasing of the game can be a bit of an anti climax, you know once you start getting angry reviews and stuff. so stretching this project out could eventually do more harm than good and personally I wouldn't mind doing more games after this one.

~Scott

Update 28th Janruary 2010: iPad?

Thursday, December 17, 2009

January

How much work do we think we can get done over January? It seems like our best chance to really pump out a bunch of stuff for the game, maybe even get a test version running on the iPhone. Thoughts?

Wednesday, December 2, 2009

Love Addicted Robot Stuff

Did a few experimental logos, but I really like this one.


I even animated it. For the hell of it.

Monday, November 30, 2009

Programming Stuff

Found some information on iPhone/iTouch App Creation while searching for what sort of language it uses. This is apparently a really good tutorial. Apparently it can use Java, HTML, Objective-C, C, and C++.

Tuesday, October 27, 2009

Design Document v0.4

The latest version of the BIT Game Design Document is available here.

Any questions or suggestions, let me know.